SOLID for Real

We all know that classes with 2000 lines of code are not a good idea. We all know that we should break such classes down into smaller parts. But how? How do you create small(er) objects that are still meaningful and have business value? And will this guarantee that we end up with maintainable and testable code? This talk shows how this can be achieved, introducing and explaining the SOLID principle from a very practical point of view.

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Stefan Priebsch
Stefan Priebsch
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